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	<title>Comments on: Left 4 Dead &#8211; Demo Impressions</title>
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	<description>Aging Hardcore Gamers</description>
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		<title>By: espion4ge</title>
		<link>http://levelingdown.com/2008/11/13/left-4-dead-demo-impressions/#comment-25</link>
		<dc:creator>espion4ge</dc:creator>
		<pubDate>Fri, 14 Nov 2008 14:57:12 +0000</pubDate>
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		<description>I took your advice astaroth and asked a couple of buddies of mine to download it and try it with me last night. I&#039;ll admit that after playing for about an hour with one of them, it was definitely more fun with other people, but part of me thinks that playing any game with buddies is bound to be more fun. We were getting amusingly annoyed as the AI Bill kept taking all of the medkits and stuff...

Deep down, I like the game. After playing through it again last night, it seemed less chaotic than when I played it for the first time. The main issue I still have though is its longevity. The closest thing I can compare this game to is Terrorist Hunt in the Rainbow Six Vegas games, and that didn&#039;t last too long for me. I&#039;ll be curious to see what the full game has to offer in terms of length. At this point it almost feels like a dungeon-crawler but with no loot and no leveling up so it doesn&#039;t have quite the hook that will keep me playing it for months to come. I think I&#039;ve grown out of games that I simply play online to play but with no real reward or recognition. It almost feels like just grinding - but albeit more fun.</description>
		<content:encoded><![CDATA[<p>I took your advice astaroth and asked a couple of buddies of mine to download it and try it with me last night. I&#8217;ll admit that after playing for about an hour with one of them, it was definitely more fun with other people, but part of me thinks that playing any game with buddies is bound to be more fun. We were getting amusingly annoyed as the AI Bill kept taking all of the medkits and stuff&#8230;</p>
<p>Deep down, I like the game. After playing through it again last night, it seemed less chaotic than when I played it for the first time. The main issue I still have though is its longevity. The closest thing I can compare this game to is Terrorist Hunt in the Rainbow Six Vegas games, and that didn&#8217;t last too long for me. I&#8217;ll be curious to see what the full game has to offer in terms of length. At this point it almost feels like a dungeon-crawler but with no loot and no leveling up so it doesn&#8217;t have quite the hook that will keep me playing it for months to come. I think I&#8217;ve grown out of games that I simply play online to play but with no real reward or recognition. It almost feels like just grinding &#8211; but albeit more fun.</p>
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		<title>By: astaroth</title>
		<link>http://levelingdown.com/2008/11/13/left-4-dead-demo-impressions/#comment-24</link>
		<dc:creator>astaroth</dc:creator>
		<pubDate>Thu, 13 Nov 2008 23:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://espion4ge.wordpress.com/?p=28#comment-24</guid>
		<description>I&#039;d urge you to try some co-op with human players. The experience is completely different and much more satisfying, as you get to play more tactically (especially in the harder difficulty levels!), setting your own pace, and less like you&#039;re &quot;arcading&quot; your way through a generic shooter.

I, too, was a bit disappointed by the level included in the demo. I hope they make use of branching paths in the full version to increase replayability.</description>
		<content:encoded><![CDATA[<p>I&#8217;d urge you to try some co-op with human players. The experience is completely different and much more satisfying, as you get to play more tactically (especially in the harder difficulty levels!), setting your own pace, and less like you&#8217;re &#8220;arcading&#8221; your way through a generic shooter.</p>
<p>I, too, was a bit disappointed by the level included in the demo. I hope they make use of branching paths in the full version to increase replayability.</p>
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