
In Mirror’s Edge, sometimes you have to just take a leap of faith and hope you land on that next building rooftop…
Mirror’s Edge was a game that sort of flew under the radar for me but when it got closer to launch I got more excited. Nowadays it seems like I’m simply playing one shooter after another, so I came to realize that I would appreciate something different. Mirror’s Edge was the breath of fresh air that I needed.
Unfortunately, it doesn’t have the epic storyline and length of BioShock nor an addictive multiplayer component like Call of Duty. What it does have though is pretty much what will determine whether you will enjoy this game or not: Time trials.
That’s where I think Mirror’s Edge is at its most fun since you’re actively trying to beat your best times and figuring out new methods to getting past a certain obstacle quickly. If you enjoy playing racing games and practicing courses over and over again trying to shave precious seconds off your lap time, then Mirror’s Edge should have you under a similar thrill but this time in the role of a first person game.
Good
- innovative new “parkour” style gameplay that plays intuitively
- accurate physics engine that takes into account player momentum, how much camera should shake, etc.
- interesting and aesthetically pleasing color design throughout the levels
Bad
- short campaign
- not a very captivating storyline
- combat needs a little bit of work


