
Fallout 3’s Operation Anchorage – really worth $10?
cmfl3x asked me a little while back if I was looking forward to the Fallout 3 downloadable content. He seemed pretty excited about it and I felt bad telling him but no, I didn’t share in his excitement. In fact, while there are games I may fully enjoy, like Ninja Gaiden II or Fallout 3, I’ll never buy their DLC. To this day, I have not paid for downloadable content for any traditional game, and I don’t plan on ever doing so. Why? Because I don’t believe in what it stands for. Obviously if downloadable content is free, such as Burnout Paradise’s motorcycles and whatnot, or BioShock’s extra plasmids, then sure – it is always welcome. It’s when it starts getting charged for that it gets on my nerves.
I actually wrote up an entire article just knocking on it, but then felt it may come off as too much of a rant so I held off. I figure that if I could turn it into a discussion topic with cmfl3x, it’d be a little more civil.
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Let’s look at what type of monster paid downloadable content has become and why I choose to avoid it.
The biggest argument for publishers/developers to charge us for downloadable content is that we get more content for our favorite games. We can explore new things and play the games even longer. Woohoo! But honestly, do I want to pay for a couple more multiplayer levels in a game and maybe a new small planet or island I can explore instead of putting all of that money towards a new game with a more complete experience? And with game publishers and developers fully embracing downloadable content, it looks like more bad than good has come out of it for us consumers. Here’s why I think so.
1. Paid DLC is rarely even a part of the main game
Games like Oblivion, Fallout 3, and Fable II are heavy single player games that have all gotten or are getting paid DLC that allows you to travel to a small island somewhere to explore a new area. That’s all great but compared to how huge the in-game worlds of these games already are to begin with, these little diversions for $10 comes up a little short compared to what we’re already used to. In Fallout 3’s $60 retail package I can explore over a hundred unique areas and now I’m being charged another $10 to explore just a single new one? And now that we’ve maxed out our characters in games like Fallout 3 and Fable II, what’s the point of even playing these new diversions? Did people really think the Mass Effect DLC was worth its price? It’s like you buy a $10 movie ticket, and then buy another $2 ticket to go watch 10 minutes of footage of the characters in the movie you like doing something completely separate from the movie where it’s not part of the plot, has no relevance, nor does it contribute anything to the movie itself.
2. Paid DLC segments the userbase for online games
Games like Halo 3, Gears of War, and Call of Duty 4 have had map packs released that cost about $10 or so for a few new maps. But did we really sit down to think how this works out? When everyone buys a game, everyone has that map. But then when DLC comes out and only a fraction of the people buy the map, those are the only people you will end up playing with if you bought the map packs. Now you have a segment of the online audience playing the core maps, and another segment playing the core maps and the DLC maps. That’s all great but it screws over friends who can/want to buy the new maps versus the ones that don’t. Everyone has to pay or no one does in order for everyone to play together. Why not just make it all free like it is on the PC?
3. Paid DLC is just a fix for developers not finishing their game
Paid DLC is an easy way out for developer strapped on time as a consequence of poor management of the project. With the advent of title updates, we already have to deal with developers skipping thorough testing because they know they can always patch our games later down the road. But now with paid DLC, they even just cut out entire levels in their games if they’re running short on time. After all, that not only gives them a nice extension on their poorly organized release, but also gives them some extra money while they’re at it. (See Tomb Raider: Underworld.)
4. Paid DLC is an easy way for developers to make an extra buck
Horse armor anyone? If you remember Oblivion’s first DLC, there was an uproar over Bethesda Softworks trying to charge a couple dollars to simply put an armor texture on your horse. That was it. While the industry has since learned from that fiasco, that hasn’t stopped their decision to release new character costumes that you can buy for a couple dollars (see Ninja Gaiden II, Dead Space). This is honestly no different than the horse armor but I guess because it is the character you are controlling, players are less prone to complain. I still think it’s a rip-off all around since it really takes an insignificant amount of time to simply add a new art texture into the game.
5. Paid DLC is an easy way for developers to hold features ransom
The best example of this is Soul Calibur IV. This game came out with Yoda exclusive to the Xbox 360 version and Darth Vader exclusive to the PS3 version. Fans were asking if there was any way to unlock the other character on their system and Namco continued to deny it. Well, just when the game dropped from popularity, Namco released a $5 DLC to allow you to unlock the other Star Wars character on your console. Great. This character could have already been included, but was intentionally withheld simply to force users to buy it later. And what about times when you see paid DLC that’s the size of less than a meg? It means the content was sitting right there on your disc already but the developers decided to lock it so you’d have to pay for it. Games like the Dance Dance Revolution Universe series and Virtua Fighter 5 are guilty of this. If that’s not the biggest slap in the face, I don’t know what is.
In summary, for the most part I think paid DLC is a terrible “evolution” in gaming. It’s a monetizing of gaming not unlike the airline industry where we now have to pay for food, pillows, blankets, check our bags, or to even pick our own seats. The problem though, is that we’ve grown to accept it. When companies that are used to giving free content to their userbase on the PC (like Epic and Valve) want to do it on the 360, Microsoft will rarely let them. It now becomes Microsoft’s decision to price stuff accordingly because if they let companies that want to give out maps for free but other companies are charging, it makes everything seem out of wack. But unlike the airline industry where we have to fly, we don’t have to buy DLC. So I will continue my lone crusade and boycott buying any and all DLC content.
Correct me if I’m wrong, cmfl3x!
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Well, espion4ge, unfortunately I can’t disagree with you completely, but I do think DLC does have its strong points. I probably will get Operation: Anchorage, eventually, but I’m trying to decide whether to wait for Broken Steel, the third DLC for Fallout 3 coming in March, first. Broken Steel will raise the level cap so I can at least get experience from Operation: Anchorage.
Honestly, your reasons for hating DLC are pretty valid, so I’m not going to try to refute them here. In fact, it really annoys me too when companies use DLC to make up for not finishing development on time. I pass on those kinds of DLC. Also, the nickel and dime DLC, like the new character in Castle Crashers, or new outfits for my avatar are the kinds of things I stay away from. I’d probably say, though, that monetized DLC is here to stay (which you know), and in some ways, it’s a necessary evil.
The fact of the matter is, we live in terrible economic times, which everyone knows. Developers and publishers are losing money just like everyone else, and they need ways to sustain themselves cheaply, and DLC is an answer to that. Gaming companies have been laying people off in droves. Without extra income from DLC, who knows whether some of these developers will even still be around in a year or so? That might sound over dramatic, but I don’t think it’s that far away from reality.
Meanwhile, I think there are some legitimate ways that companies can pull off DLC and not rip off consumers. I think a good example is GTAIV’s upcoming The Lost and the Damned. Liberty City is an amazingly well put together location, and the idea of basically creating another “game” to be played in it makes sense to me. Liberty City is a game world that deserves to have another story told in it. Sure, it’s not part of the main story, but it’s basically like buying an Arcade game that takes advantage of a pre-rendered game world.
Another factor at play is, consumers want more from their games and want to go deeper into the experience. The main game in Fallout 3 dropped hints about another city called The Pitt that was overrun by ghouls. As I was playing the game, I found myself interested in seeing how the nuclear war had affected some other cities. Well, then two months later Bethesda announces that the 2nd DLC for Fallout 3 will be The Pitt! Clever in-game marketing? Obviously. But the fact is, it’s the developer’s job to make me want to buy the DLC. In this case, I think they’ve done a good job.
Ultimately, I think it’s important to realize that video games are a business. Very few companies think like Valve, who is incredible about putting out new, free content for their users. And like you said, Microsoft forces Valve to charge for content that Valve releases on the PC for free. But you could argue that even Valve has been charging for DLC with Episodes 1 and 2 of Half Life 2 (although the Orange Box made up for all of that).
I respect your decision not to buy DLC, because when it comes down to it, companies will only put out DLC if people will buy it. Unfortunately, just like things like Wii Play, people buy DLC for all sorts of reasons that aren’t really in hardcore gamers’ control. I’m sure there are people who love buying new outfits for their characters or their horses. Which means that like it or not, DLC is here to stay. As for me, I’ll let the developers convince me that their DLC is worth it, and if I think it is, then I’ll probably buy it.
A question for you, do you buy DLC for Rock Band?
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Rock Band is a different case, and while I mentioned that I did have some Rock Band DLC in my original writeup, I decided to remove it when sharing my thoughts with you because I figured you would bring that point forward as at least one legitimate defense for paid DLC.
I have bought several Rock Band DLC tracks – probably about 15 or so songs. They are actually the only DLC I’ve ever bought for the 360, and I think that for the most part paid DLC in Rock Band is fine. This is because Rock Band is more about the music than the actual game. People want to sing and play instruments to songs they like, and with such a varied taste in music from one consumer to another, this is really the only possible solution.
For me, I tend to like pop rock bands from the 90s and up, so stuff like Weezer, Green Day (where is Green Day content anyway?!), Fallout Boy, All-American Rejects, etc. are my bread and butter for music games.
It would certainly be nice if all of the Rock Band DLC was free, but I understand that there’s a cost to licensing the use of the song, work needs to be done in making it playable by 4 people, etc. It’s not the same as an additional minor diversion to the main game. it’s very much a part of the main game since some people may just play the same 10 songs they bought for the life of their Rock Band game and that’s all they wanted to do. I tend to skip all the heavy metal songs in Rock Band so paid DLC is my only real option to enjoy the game how I best want to.
But what concerns me about Rock Band (and Guitar Hero) is that with how much money they’re making in DLC, the developers would intentionally withhold highly requested songs from sequels simply so they could charge for them separately later. Take for example, the 20 promised free DLC tracks with Rock Band 2 purchase. People were all excited about the songs and then we find out that no one has even heard of these songs or even the groups themselves. There could have been more well-known bands on that list of 20 songs, but they were probably held back to be charged for later. I’m just concerned that Rock Band 3, for example, may not have as good of a playlist as it should simply because the developers are intentionally withholding songs to sell later. It’s a minor issue though, since I probably get more out of a $2 song in Rock Band than a $10 island in Fable II.
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Seriously, where IS Green Day!?
2 dollars for 4 instruments worth of gameplay really is a pretty good deal. What would be the absolute worst, I think, is if not only they hold back the good songs, but they start charging a premium for them. Say 3 dollars instead of 2. Especially with the way things have been going on iTunes lately, that could be a possibility, and wouldn’t be a good one.
I think ultimately you are probably right that DLC is another example of companies trying to rip us off. I wish I could have the same moral standards as you, but when it comes to being a consumer I am mostly a sucker: If they hype it and it sounds good I’ll probably buy it. I try to exact my revenge by buying games on sale. Small consolation, I know.
Since money is tighter these days, I will pick and choose what I purchase, especially for download, carefully. I’ve decided definitively to hold off on Operation: Anchorage right now. Though I would love to bust some communist heads, that level cap is a real bummer. I’m also more interested in what The Pitt and Broken Steel have to offer anyway, especially since Broken Steel supposedly extends the storyline a bit (plus fighting alongside the Brotherhood is cool).
Until then, I probably won’t even consider buying any DLC. Unless Valve comes out with some new maps for Left 4 Dead. Man, wouldn’t new maps for Left 4 Dead at least TEMPT you? What if they were like, 5 bucks? Just kidding…you should stick to your morals…maybe. [Editor's note: This discussion of Left 4 Dead DLC was before Wednesday's news that it would be free on the PC and 360.]
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Left 4 Dead is a tough choice – especially if I see that PC gamers get all the stuff for free and we have to pay $10. I’ll probably pass, as once again, my morals are telling me that if I submit and pay the $10, it puts me down a slippery slope for buying DLC. Maybe I’ll just save that $10 and put it towards the PC version of the game.
I do want to go back to one point you mentioned earlier though, and that is how the current economic climate is bad so companies need to release paid DLC to help make some money to stay afloat. But if you think about it, the income from the paid DLC is only a tiny fraction of retail sales. Is it really worth it to charge for this stuff considering the good will and fanbase the companies could garner by just making the DLC free? I’m fiercely loyal to Blizzard, and am now starting to be pretty loyal to Valve too. These are companies that certainly don’t release paid DLC and thrive in today’s economy. Anything they release, I’ll buy. Don’t other companies want that level of appeal? Having such a strong fanbase that you can actually hold conventions with $100 tickets and still sell out?
In a way, this current economic climate may benefit us hardcore gamers. Being hardcore generally means we are well-versed in gaming and are serious about it. Isn’t it better if game companies die off as a result of releasing mundane games in a struggling economy since we won’t buy them? It’s during this time that the companies would have to “bring it” and release games that aren’t shovelware. If the game is good, it should sell itself right?
I remember how BioShock was almost canceled because no publisher was willing to pick up the game. They all thought it would not sell but it instead went on to become game of the year last year and sold millions. I guess this discussion is almost moving towards a discussion on whether DLC should even be charged for. And I honestly don’t think it should be. Maybe it seems harsh, but I want companies that release bad games to fail – not to extend their life by nickle and diming us. In a way, it has similarities to the banks these days asking for a bailout of taxpayers’ money for mistakes they made. It just so happens that our bailout for mediocre games these days is paid DLC. I’m not bailing out anyone!!
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Yeah, I guess it all comes down to the different philosophies of different companies. Blizzard and Valve have both proven they can make boatloads of money by putting the consumer first. EA has proven it can make boatloads of money by continuously putting out sequels to mediocre games. And as you pointed out in your Mirror’s Edge review, when they tried something different they got burned financially. That’s why these companies like bailouts. Brilliant analogy, btw.
But maybe you’re right, the lower tier companies trying to nickel and dime us with DLC and cheap sequels might end up losing out and shutting down. Like, who is seriously going to buy the Prince of Persia DLC? (Actually, I don’t want to know the answer. Plus Ubisoft isn’t small, although no one is safe). As for me, I won’t mind buying DLC if it’s for a game I really love. But the funny thing about this little debate is I can’t think of a single piece of DLC that I have bought outside of Rock Band! I got all the Halo maps for free thru various machinations I think.
But yea, I can still fight for DLC at some level in principle because I will eventually purchase something for Fallout 3 and Left 4 Dead and not lose too much sleep over it.
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Yeah – looks like we all just have to coexist in a happy medium of some companies not charging while others do. I think that my thoughts on the matter are obviously more skewed towards being a hardcore gamer, and remember how things were “back in the day”. Maybe this generation is a bit different now, especially with the amount of casual gamers playing these days. For all we know, it could be the casual gamers that are buying most of this paid DLC. I remember how appalled I was a while back that EA was selling DLC that would just unlock features of a game in case you found it too hard. What the heck? But they are still doing it even today, with Skate 2’s paid DLC. So apparently people buy it! Maybe not you and me, but I guess it’s the same idea as people in MMORPG’s paying real money for in-game gold. The hardcore gamer would never stoop to such levels, but maybe the casual gamers are what are lining the pockets of these mediocre game developers on the 360…





espion4ge wins
LargeLobster, I think the fact that you paid 2 dollars for the King in Castle Crashers pretty much disqualifies you from passing any judgment. Even if you’re right
stand tall, LargeLobster… camoflux would buy achievement point DLC if it were available, not to mention what he paid 10 dollars for
in all seriousness, I think paid DLC is here to stay, but it’s up to us to determine what offerings are worth it to us… what if there was some way we could “sample” the DLC before deciding whether or not we really want to buy it?
i tend to agree that dlc has been relatively lame, but that’s because the practice is relatively new, and i feel that the business model needs to be refined.
i don’t think the idea is terrible, there are just a lot of things that need to be taken into consideration.
for example, the content can’t be too critical to the game, otherwise the development costs will be too high. if the content is significant enough, it might as well be an expansion pack. on the otherhand it can’t be too trivial because the floor cost imposed by the transaction system will outweigh the new content.
the costs are far out of whack with the benefit for most dlc, because no one knows how to balance it properly.
i noticed you guys keep on bringing up how microsoft “forces” developers to charge for dlc. i’m curious – is this substantiated or just a rumor, and can you cite your sources?
espion4ge might know more but I mostly have anecdotal evidence.
for example, Jonathan Blow wanted braid to be 10 dollars but complained that something about the microsoft QA process or something like that basically forced him to bump it to 15 (I’m just doing this from memory)
Also we didn’t know about L4D content (although one could argue that DLC shoulda been in the original game) being free when we wrote that (a week and a half ago). But Valve has stated in the past the reason why they couldn’t add stuff to Team Fortress is basically because on Xbox they have to charge (but on Steam they’ve been releasing new characters and weapons periodically)
Lance – I’m sure it happens all the time since Microsoft has to standardize the prices of all DLC being sold on their storefront, but the biggest example I remember of this was the original Gears of War’s DLC: Microsoft Doesn’t Want Free Gears of War Maps [Planet Xbox 360]
on an tangentially related note, let’s not completely bad mouth the banks! of course they deserve their share of the blame, but maybe people shoulda known they couldn’t afford that second million dollar house by putting up their current house as collateral even though they were still paying the mortgage on that one. Or that the ridiculous mortgage loan they were getting was too good to be true considering their credit history. anyways those banks and their employees probably pay the majority of taxes as it is, unlike anyone obama appoints to his cabinet apparently. you’re not just bailing out the banks, you’re helping out the people that work there, who are largely free of blame, as well as tons of small businesses and people that rely on those banks to survive. the media and public officials are quick to pass blame and make it seem like the bailout money just helps those banks and no one else.