Archive for July 27th, 2009
27
Jul

[youtube=http://www.youtube.com/watch?v=gDSRdp6Ar3M]

This game has been on my radar for a while now, but with new footage coming out lately, I’m more excited than before. I’ve always been a big Diablo fan, and after playing games like Sacred, Titan’s Quest, and even Hellgate: London, I’ve never played another loot-based game that’s nearly as good. Phantasy Star Online comes close, but it was ruined by hacking and had a monthly fee.

Borderlands is apparently inventing a new genre the development team is dubbing “RPS”, mashing FPS mechanics with action/rpg lootwhoring. Throw in 4-player online co-op, and it has the potential to play like a combination of Fallout 3 + Left 4 Dead (without the zombies) - two of the biggest games of last year. If this game is as good as I hope it turns out, I will end up nagging my buddies to all get it like I always do.

One of the potential issues I have with the game right now is that Gearbox is claiming that Borderlands can randomly generate thousands of different weapon drops. While that may sound interesting for some, what I care about most (and what will give the game “Diablo” like longevity) is for there to be a healthy amount of unique and set weapons that are not randomly generated along with a marketplace for trading them. For the Diablo players out there, I want the gold and green items to exist in this game and not just thousands of yellow ones! The second potential issue I see is how will multiplayer be handled? Will all of our characters and their info be kept on the server, and if so, how will that be done without incurring a monthly fee? I don’t want to have to play off of some guy’s savefile like Marvel Ultimate Alliance. Gearbox will have an exciting game on their hands if everything is done right. Please don’t mess up!