
While Blazblue doesn’t have a good automatching system, it has several features that I applaud.
1) Quarter matches for up to 6 players
Quarter matches are already kind of a given, in this day and age for online fighting games but it’s definitely nice that it’s here. The only tricky thing is joining a room before a game starts since once a game is already in play, you can’t join and it basically means you have a 5 second window to join a room.
2) Disconnects listed on player profile
For a while, Street Fighter IV didn’t list disconnects in a player’s record. Thus, when they’re close to losing a match, they simply reset their console to avoid either getting a loss, or simply just to prevent you from getting a win. A later patch put the disconnect % in, but I’m glad that BlazBlue has it in from the start. Listing a player’s disconnects helps to dissuade players from disconnecting, since you don’t have to play people with high disconnect %’s.
3) No “ranking down” upon losing
In Street Fighter IV, if you lost a match against someone at your level or lower, you would lose a relatively signficant amount of points to your ranking. This would in turn contribute to high level players disconnecting if they’re about to lose to lower level ones, or higher level players just not wanting to play lower level ones at all since they practically gain nothing if they win, but lose a lot if they lose. In BlazBlue, you can never go down in ranking, so if you’re a high level player and lose to a level 1, you lose nothing. At the same time, the level 1 player that defeats the high level player gets a lot more points and moves closer to his true level. So in a sense, the ranking in BlazBlue is accurate because it takes into combination skill and experience and should be the way to go for all fighting games.
4) Hidden character selections
I wish this was done more often in online fighting games. In games such as Street Fighter IV, in a ranked match one player will often try to wait until the other player has chose which character to be and then he chooses a character to counter that player. In a sense, the player that picks second always has the advantage, and I always felt it was unfair. Well, in BlazBlue, when you choose a character to play for online, it won’t show you who the opponent has picked until after you’ve both selected – then it displays the matchup. Genius and fair.
Of course, BlazBlue’s online isn’t perfect – I’m not a fan of awarding ranked points during player matches or the lack of real matchmaking (you have to try to join rooms), but it makes several strides forward in how online fighting games should be. And maybe this is specific to me, but when you want to start playing as a new character, you’re stuck with your “high ranking’, so it’s hard to find decent matches. Lower level players think my level is too high, so they just kick me from rooms even though I’m trying a new character, and higher level players try fighting my new character once before kicking me thinking I suck. I wish I could just reset my rank back to 1 given I can’t rank down, but I guess I still prefer the ranking system here than in Street Fighter IV.












