The first trailer for Bioshock 2’s multiplayer was released last week, and “Wha?” was the first thing I could mutter after I saw it. Suffice to say, I’m actually not digging it. While the trailer does seem to highlight that the general gameplay mechanics of the original game are included accurately (photo taking, turrets, plasmids, a Big Daddy), it’s far too frenetic with everyone running all over the place and killing each other.
What makes Bioshock such a great game in the first place is the slow pace you could take to explore the game, and then forced to react when you come upon the crazed splicers. Do I want to actually play as a splicer though? Not in particular. I’m afraid Bioshock 2’s multiplayer is just going to consist of people all running around like crazy and shooting each other with no real gameplay depth. What are we, 12 years old? This was the case with Grand Theft Auto 4’s adversarial multiplayer – an addon that was not only unnecessary, but not well implemented either.
Will Bioshock 2’s multiplayer follow in Grand Theft Auto 4’s footsteps? I hope not, but isn’t a trailer supposed to want to make you want to play the game more and not less? Bioshock’s strengths lie in its storytelling and exploration – not its combat engine. Grand Theft Auto 4’s strengths lies in its open-world quests and characters – again not in its combat engine. Yet for some reason or another, someone thinks that these types of games need adversarial multiplayer. Maybe I’ll be proven wrong, and BioShock 2 multiplayer ends up with some innovative adversarial modes or features like in Call of Duty 4 or Shadowrun. I just hope BioShock 2’s single player is still good, as that is all that really matters.


