09
Dec

360holiday2009p3

One of the Xbox 360′s strongest features compared to other consoles is its multiplayer gameplay, which can probably be attributed to the Live infrastructure. It is thus not surprisingly to see strong multiplayer games on this system. For today’s awards, I will be discussing the best multiplayer games released this year, and the one better than the rest.

I will also be discussing the best new IP and best sequel of the year. It’s good to see that in 2009, there were nearly an equal number of good new IPs and sequels. The moment we begin seeing only sequels releasing and new IPs no longer developed is the moment the game industry stops advancing. It’s easy to support sequels since you know what you’re getting yourself into, but this year was perhaps the year with the largest number of development studios shutting down. Continue to take a chance by supporting new IPs – the developers need this type of support to stay in business and come up with new and exciting games to push our industry forward!

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Best Xbox 360 Multiplayer Game of 2009

Street Fighter IV
Halo Wars
Battlefield 1943
Halo 3: ODST
Borderlands
Call of Duty: Modern Warfare 2 [winner]
Left 4 Dead 2

In determining the best multiplayer game of the year, I’ve considered not only whether the game itself is fun to play, but various other aspects that come with multiplayer: customization options, co-op, ease of use, appeal, etc. In short, the best multiplayer game should provide for the best overall multiplayer experience.

Street Fighter IV took several steps forward in the online multiplayer arena for fighting games – most notably the automated matchmaking while you played Arcade mode and the ability to unlock and use titles to further personalize yourself online. The big misstep in Street Fighter IV’s multiplayer was the lack of any sort of party room where multiple players could join and take turns fighting each other together. This will be fixed when Super Street Fighter IV comes out in March of 2010.

While Halo Wars was the only serious RTS game released on the 360 this year, its multiplayer was quite well done and the gameplay was simplified enough to be quite playable on the console. Matchmaking was in-place, allowing you to take on 1v1, 2v2, or 3v3 matches with either random partners or arranged teams – just like in Blizzard’s Warcraft III games. Borrowing a page from the Halo games, Halo Wars has extensive stats tracked for every game played, and you can access these stats through the website to see how you perform, what your opponents were ranked at, the results of each match, etc. In short, the game provides a very strong multiplayer infrastructure to be a competitive game. Unfortunately, not many Xbox 360 players are still playing Halo Wars these days, as arranged team matchmaking can take several minutes before you’re able to go up against another team.

Battlefield 1943 belongs up here as the only “multiplayer” only title of the list. At $15, 360 owners are able to download this Live Arcade title and jump right into a handful of online maps and play the beloved primary Battlefield mode: Conquest. The vehicular combat that the series is known for is present, as well as stat tracking on the EA website. One minor thing to consider about Battlefield 1943 is the simplification of the game by having unlimited ammo and only three distinct, yet intuitive classes. It works, and while I would have loved to see more maps, it was certainly fun for the $15 we spent playing it this past summer. Playing with friends can be a little dicey in the game though, as you can still be split onto separate teams from your squad from time to time if your squad dominates too much.

Halo 3: ODST is a controversial multiplayer package. Within the game comes a new multiplayer Firefight mode, allowing for you and up to three buddies to take on wave after wave of Covenant as long as you can stay alive – injecting an enjoyable arcade style co-operative mode to the Halo universe. But is that really enough to make Halo 3: ODST stand out as one of the stronger multiplayer games this year? Nope. This is why Halo 3′s multiplayer and every charged map to date is included with the game. This stands as potentially a fantastic bargain for those that have never played Halo 3 multiplayer before, but for 360 owners, if you haven’t already played Halo 3 multiplayer by now, you probably never will. For many of us, we bought the game, played some Firefight, and were done with it.

Borderlands gets points for the thought that was involved in implementing a RPG game like this with up to three other buddies. The enemies scale in difficulty, the loot gets more impressive, and every player can go back into their own solo games with the progress and quests they made in multiplayer. Everything seems like it’s going to be an enjoyable multiplayer game – and it is, provided that you and all of your buddies only play together when everyone is on. Unfortunately, people can’t realistically all maintain the same gaming schedules, and thus the RPG element of Borderlands hurts the game’s multiplayer component enough to make it a difficult game to enjoy with friends. This is not really inherent to the design of the game, but the mere limitations of making an RPG have multiplayer.

Call of Duty: Modern Warfare 2 is Leveling Down’s vote for Best Multiplayer Game of the Year. If it’s one game that you are stuck on a desert island with but have an Internet connection, this is your best bet. The amount of multiplayer customization the series has become known for in this game is ridiculous, allowing any player to focus on his strengths when playing competitively. With so many guns, accessories, Perks, Killstreak rewards and the like, you can play multiplayer however you want. And while Modern Warfare 2 also has an addictive experience level system, it doesn’t hinder your progress in the game – it merely provides you with more options. Throw in the ability to unlock new custom emblems and logos to display in-game, over 20 co-op missions, and many different game modes besides the traditional Team Deathmatch, and we have a multiplayer game here that some players may not budge from until Modern Warfare 3 comes out. The only negative issue about the multiplayer is that Party Chat is disabled for several of the game modes, but there are manual workarounds.

One thing that Left 4 Dead 2 excels in on the multiplayer side that the other games nominated in this category can’t touch is co-op. Left 4 Dead 2′s primary campaign focuses on just you and three buddies trying to make your way through over 20 well-designed levels and specifically for this aspect, the game cannot be beat. There’s no experience levels you need to worry about in this game (like Borderlands) – grab three other guys and start killing some zombies. On top of that, Left 4 Dead 2 has a few more competitive modes if co-op isn’t enough. There’s a Survival mode where you compete to stay alive the longest against ridiculous odds, and a Versus mode & Scavenge mode where you and up to three other players can take on four other players with one side playing as the Survivors and another side as the Infected and the two sides switching every round. From what I understand, new to Left 4 Dead 2 is team matchmaking, allowing you and your buddies to go up against other teams within the Versus mode. The adversarial modes in Left 4 Dead 2 don’t play as well as they do in Modern Warfare 2, due to a lack of customization, unlocks, and even simple stat tracking. Still, Left 4 Dead 2′s co-op makes it still a game worth considering for multiplayer fans.

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Best Xbox 360 New IP of 2009

BlazBlue: Calamity Trigger
Shadow Complex
Batman: Arkham Asylum [winner]
Brutal Legend
Borderlands
DJ Hero
Dragon Age: Origins

While some companies are content to release sequel after sequel for minimal risk, others take a chance and decide on something completely new. Ironically, these games themselves have potential to spawn sequels, so my criteria in determining which game is the best new IP is the one that I am anticipating the sequel from most.

In a fighting game world populated with sequels such as Street Fighter IV, Soul Calibur IV, Virtual Fighter 5, Tekken 6, and King of Fighters XII, BlazBlue: Calamity Trigger stands alone as one of the only new fighting game IPs to the market. It’s also a very good fighting game with fresh character design, an innovative gameplay style that keeps all the characters very unique, and excellent presentation. If you tire of all the other fighting games on the market and want something completely fresh, BlazBlue is the one to check out.

Some consider Shadow Complex their game of the year, and while I may not feel that strongly about the game, I believe it does deserve a spot here on the best new IPs list of 2009. Shadow Complex successfully combined a “2.5D” Unreal graphics engine with Metroid style gameplay, and the result was a modernized version of the beloved classic. Unfortunately, its primary drawback is that the story was practically non-existent. I also don’t see how a sequel to the game could work – will you find yourself in a new abandoned base and unarmed, only to look for new gear upgrades in order to unlock new rooms? Shadow Complex is a great game, but whether it can be a great franchise is yet to be determined.

Batman: Arkham Asylum is our Best New IP of the year. This was somewhat of a technical call, as the Batman IP has been around for quite a long while. However, this particular Batman gaming IP is new, and it looks very promising. The graphics engine was phenomenal, the combat system perfect, and the amount of lore in the Batman universe can easily lend itself to more sequels. Of all the nominees in this list, I’m most anticipating a sequel to Arkham Asylum, with the hopes that the investigation gameplay is more refined (Batman is the world’s greatest detective, after all) and the bosses more unique and better designed next time around.

Brutal Legend was an interesting “experiment” for Tim Schafer. It combined action/adventure with real time strategy, and infused that combination with heavy metal and humor. The storyline, voice actors, and presentation were well regarded, but the gameplay itself fell a bit flat. Apparently the mixing of the action/adventure and RTS genres left out enough aspects from both genres to not really please fans of either genre. Fortunately, Tim Schafer has been building a fanbase with every new game he designs, and whatever he designs next is sure to keep the charm that all his games have had. To be honest, I’d be more interested in seeing a completely new game from him rather than a sequel to Brutal Legend. Does he even do sequels?

Borderlands is one of the bigger new successful IPs this year, and for good reason: it is one of the first games to successfully combine FPS with RPG. While its multiplayer suffered due to the inherent limitations of RPG aspects in general, the combination was solid from a single player standpoint and I’m sure there are many new fans of not only the game, but the genre. My hopes is that in future sequels, the weapon types are a bit more varied and items are less randomly generated.

DJ Hero is also one of the new interesting IPs created this year. It actually had a lot going for it: an exciting track list, a new peripheral, and innovative gameplay. But perhaps people have already tired of music peripheral games, and the lack of any sort of real party mode for DJ Hero led to its poor sales and probably the end of the franchise. One also has to wonder at this point whether or not the Hero name in the title helps it or hinders it due to the over-saturation of Hero games nowadays.

Rounding out the top new IPs for this year is Dragon Age: Origins, a new RPG from the makers of Baldur’s Gate, Star Wars: Knights of the Old Republic, and Mass Effect. While this looks to be a solid RPG (and winner of our best RPG of the year), the game doesn’t seem to bring many new innovations to the table as an epic fantasy RPG and a spiritual successor to the beloved Baldur’s Gate series. With this first game being titled “Origins”, sequels in the Dragon Age franchise are bound to be released. Note that some complain that the game is too long and it has too many moral choices with game-channging consequences, so perhaps there’s such a thing as too much RPG in an RPG!

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Best Xbox 360 Sequel of 2009

Street Fighter IV
Resident Evil 5
Guitar Hero 5
Tekken 6
Call of Duty: Modern Warfare 2
Assassin’s Creed II [winner]
Left 4 Dead 2

In determining the best sequel award, I’ve evaluated the winner based on how much better a game is than its predecessor(s). If the jump is significant, it has cause to be considered an amazing sequel. But what if the game before it was already amazing? That begs the question of whether the sequel is even really necessary. Regardless, let’s get to the list.

Street Fighter IV is our runner up for Best Sequel. It’s tough to really think what Street Fighter IV is a true sequel to: Street Fighter II or Street Fighter III. Unlike the other games in this category where their predecessors are on the same console generation or only one console generation prior, both Street Fighter II and Street Fighter III were on consoles several generations prior to the Xbox 360. While each of these earlier Street Fighters stood out strongly on their respective console generations, it wasn’t until Street Fighter IV was released that many fighting game fans finally felt that Street Fighter had caught up to the present. Let’s face it: Street Fighter IV closed the generation gap by wowing fans, and for that it is recognized as an outstanding sequel.

Resident Evil 5 is a pretty good game in its own right, but an example of a sequel that is worse than its predecessor. Of course, being the sequel to a game that many considered game of the year (and even game of the system for the Gamecube), meant Resident Evil 5 just had too much pressure to live up to. If you can deal with the AI partner or find a friend to play it through with, the game is actually quite enjoyable.

Guitar Hero 5 – while rated pretty highly and many call a definite improvement over Guitar Hero World Tour, the question that many of us are wondering about is whether this was even a necessary sequel. Sure it was slightly better than its predecessor, but when the bulk of the enjoyment for these types of games falls merely on the songs, implementing a Rock Band based DLC store may be a better way to go than to churn out sequel after sequel onto disc with limited export functionality. Still, it looks like Neversoft is finally catching onto what Harmonix has been trying to accomplish. Perhaps there won’t be the need for a Guitar Hero 6. Wait, who am I kidding?

Tekken 6 is also starting to get a bit guilty of the “over-sequel” syndrome as it’s a sequel that plays it safe and continues to satisfy the fans. But does it reinvent itself? Does it succeed in driving new players to the genre? No. The core gameplay is present, with tons of characters (the character select screen is actually pretty overwhelming!), and Namco is again off to their old antics of creating some single player beat-em-up mode that sucks. I feel like they’ve been experimenting with this since maybe Tekken 2, and they still haven’t gotten it right. Fortunately, the fighting game itself doesn’t suffer so I’ll simply conclude that it’s a decent game, but not a huge improvement over its predecessor.

Call of Duty: Modern Warfare 2 actually did everything right for a sequel. It continued the over-the top yet captivating storyline of Call of Duty 4, while introducing a completely new Special Ops mode for co-op. On the multiplayer side, the amount of improvements may seem minor for those that haven’t been following the series, but Call of Duty 4 fans do notice everything. Now the question I ask myself with this game is, “Is Modern Warfare 2 that much more awesome than Modern Warfare 1?” I can’t help but say no. Modern Warfare 1 was a phenomenal package when it was released back in 2007, and Modern Warfare 2 is no different when it was released this year. It just continues the high standards set forth by its predecessor.

It may be surprisingly for some of you, but Assassin’s Creed II is our pick for Best Sequel of 2009. In a way, our Best Sequel award is also comparable to a “Most Improved” award, and Assassin’s Creed II improves over the original Assassin’s Creed in many ways, making the sequel far better than the first. While the first game polarized players, the sequel is unanimously applauded. Take cmfl3x for example – he couldn’t even get through the first game before getting bored, but he’s already gone through the sequel in the span of practically only a week and loving it! This game deserves a look from those that had problems with the first as it’s not only an excellent sequel, but a lengthy and enjoyable game in its own right.

Rounding out the Best Sequel category for this year is Left 4 Dead 2. Left 4 Dead 2 falls into a similar problem that Modern Warfare 2 does when being considered for the Best Sequel category: the original one was awesome during its time already and the sequel, while quite good, doesn’t quite put the first one to shame. I would argue that the Left 4 Dead 2 sequel lacks the charm of the first, but from a technical standpoint, Left 4 Dead 2 provides lots of new enjoyable content and is well recommended for anyone that is eager for a new setting in the Left 4 Dead universe.

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3 Responses to “2009 Xbox 360 Awards/Holiday Shopping Guide Part 3”

  • Bloosoda
    avatar

    Just a heads up, Your Borderlands Image in the “Best new IP” isn’t working. :(

    I was a little shocked that MW2 didn’t win Best Sequel, or even runner up, until I read and realized that your “Beat Sequel” was more of a “Best sequel while compared to the previous”, or most improved. I guess in that case I’d have to agree with ACII.

    I’m also a little disappointed Borderlands hasn’t won any awards. :(

  • espion4ge
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    ah thanks Bloosoda – I got the Borderlands image back up on the best new IP. it was actually a tough call though for best new IP when I was really thinking about it. Borderlands was the runner up for best new IP after Batman for me, and Batman pulled ahead just by a little.

    i’ll strongly admit though that Borderlands is the best new IP that is not based off a license. i was a little conflicted about Batman winning, since that license is a technical issue that comes into play whether it’s a new IP or not. Part of me thinks that it is a bit unfair that Borderlands has to compete with practically the entire Batman universe!

  • aTOM boomb
    avatar

    by now, those of you who know me obviously know about my love for halo wars, particularly since I’m still playing it pretty regularly… I just wanted to put it out there that the wait time to start a match is definitely acceptable, especially given the limited active population… of course, I’ll qualify that as saying you pretty much have to be playing 2v2 party, or either 3v3 mode… for the most part, you get a match started within a minute… and if not, cancelling and restarting the search usually yields a quick match

    perhaps this is just the part of me that still loves the game and is willing to wait a while, but in general I don’t think the multiplayer has degraded in the same way that other halo games have in terms of devious players taking advantage of glitches or widespread rage-quitting… in this way, I think that halo wars multiplayer can be easily resurrected if simply more people start playing again

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