ThoughtsAugust 20th, 2009cmfl3x

The USS Arizona Memorial – a reminder of a world at war
When Call of Duty: World at War was released, I remember reading a bit of hubbub about how the developer Treyarch wasn’t treating the source material with enough respect. Some people had a problem with the Pacific theater, where fighting was much more brutal. I didn’t think much of it at the time, though I did think a little bit about how video games treat historical wars properly.
Last week I visited the USS Arizona at Pearl Harbor, the one ship they never raised out of the water, and I began thinking about video games’ treatment of war again. It is a very solemn place - 1,277 American soldiers lost their lives there in an instant, and it is a memorial in their honor. The two hour experience is spent mostly in quiet contemplation (by design), and it’s one of the few places you’ll ever see where there are hundreds of people but barely any talking. At a few times during my trip around the memorial, I was reminded of Coral Sea, the air-only map in Battlefield 1943. As I imagined Japanese Zeroes coming over the mountaintops towards Pearl Harbor, the images in my mind were formed using what I’ve “experienced” on Coral Sea.
I wonder whether it’s okay to have so much fun recreating events that caused such pain and loss. I can see how war veterans might be offended that legions of kids are “killing Japs” and getting a rush out of it without necessarily understanding the significance or cost of such wars. I’ve never bought into the argument that playing violent video games makes people more prone to violence, but I do think it can desensitize us a little.
Anyway, I still have Modern Warfare 2 on preorder and I’m not canceling it, although I did consider it briefly. What is important to me, I think, is that video games do their best to honor the source material just as some war movies do the same. In that sense I think World at War did a decent job highlighting the large costs and losses that were experienced in the Pacific theater. Brothers in Arms: Hell’s Highway also tried to highlight the psychological damage that soldiers experienced.
In the end, video games are just games, and I’ll continue to enjoy them as just that, but like any form of media, I think it’s a good idea for the industry to consider some of the “deeper” things every once in awhile.
Battlefield, Battlefield 1943, Brothres in Arms, Call of Duty, Hell's Highway, Modern Warfare, Modern Warfare 2, World at War