Posts Tagged ‘Bayonetta’
11
Jan

Last week I happily drove to my local Gamestop after work to pick up my pre-ordered copy of Bayonetta. As a fan of Japanese action-adventure games like Devil May Cry and Ninja Gaiden, Bayonetta is like a late Christmas present for myself. The reviews for the game have been phenomenal: perfect score (40/40) in Famitsu, and it’s currently sporting a 91 Metacritic average (ranking it higher than Assassin’s Creed 2 and Left 4 Dead 2). Imagine my surprise then, when I walked into Gamestop to proudly pick up my pre-order of Bayonetta but shocked to see that practically every shelf behind the counter sat dozens of copies of Darksiders and the clerks were gushing to the shoppers about Darksiders. Apparently Darksiders and Bayonetta both released on Tuesday last week, yet I hadn’t even know what Darksiders was until it rained on my Bayonetta launch-day “parade”. So what is it? And why does it look like some World of Warcraft Blood Elf in the middle of an urban city?
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23
Oct

bayonettademoimp

While Bayonetta was pushed back to release in 2010 for us Americans, Sega is still releasing Bayonetta in Japan next week. Consequently, a demo was released last week on the Japanese marketplace and I ended up acquiring it through the same means as I did with the Resident Evil 5 demo that was originally only released in Japan.

For those that don’t know what Bayonetta is, it’s the next big “classic” Japanese action-adventure game from the director behind Devil May Cry, Viewtiful Joe, and Okami. I say classic because in this day and age, games in general are really not as difficult or challenging as classic Japanese action-adventure games that we grew up on (see practically every game on the original NES). In fact, the only ones I can think of today that have the ability to be challenging yet enjoyable are the Ninja Gaiden series and the Devil May Cry series. And as a fan of both series, Bayonetta is definitely on my radar.

In a way, it helps that I’ve been replaying Devil May Cry 4 recently, because I’m seeing many similarities and influences that Devil May Cry 4 has on Bayonetta. The game engine seems to be the same, the combat style and mechanisms appear to be very similar, and the scantily clad outfit Trish was sporting in DMC4 was taken to the next level for Bayonetta’s outfit. And strangely again, Bayonetta follows the Devil May Cry series in having you play the role of something demonic and going up against evil “angelic” forces.

The 360 demo consists of a tutorial and two different levels. What’s also kind of neat is during the loading screens, you can practice the various different combos that Bayonetta has. The first demo level (exclusive in the 360 version of the demo and not present on the PS3 version) consists of Bayonetta fighting angelic enemies on a large chunk of land matter or broken building (I forgot which) as it slides very quickly down a slope and basically enters free-fall. The background moves faster and faster as you find everything around you falling while you pummel all of the enemies. It was definitely crazy and I was initially overwhelmed by how fast and relentless everything was.

The second demo level is a lot more traditional as it takes place on ground and you can move from section to section, breaking objects for money, defeating pockets of enemies, and eventually taking on bigger boss-like enemies. Here I was able to try out moves and get a better feel for what Bayonetta’s core gameplay is all about. The game seems to have something similar to Devil May Cry 4′s grading mechanics as well, since you’re graded on how you perform in each section of a level.

Famitsu, the primary Japanese video game magazine, recently gave Bayonetta on the 360 a perfect score, which surprised me a great deal. It’s still somewhat of a derivative game, as it borrows many concepts from Devil May Cry 4 so I was surprised that it could land a perfect score. The best way I can describe the demo is that it feels like the Devil May Cry games, but is much more over the top: explosions everywhere, enemies circling around you, items dropping and disappearing, Bayonetta performing all sorts of crazy moves like huge boots or fists knocking enemies out, guns shooting from her shoes, slowing down time by dodging enemy attacks, and finishing moves like a guillotine chopping enemies’ heads off, etc. I couldn’t even take it all in the first time I played through the demo because there was just too much going on. After I played through it a second time though, things clicked and now I’m just enjoying it as opposed to wondering what the heck is happening.

One new feature that I forgot to mention that also goes over the top in Bayonetta is nudity. With a large amount of her body wrapped in her own hair, when she performs a lengthy combo, the finishing move will generally require more hair. Thus, more hair leaves her skin and in a way, the player is almost “rewarded” with quick shots of skin when the player is able to perform more advanced moves. I don’t have any complaints about that, although we’ll see if my wife says anything when she sees me playing this game. The game is definitely not for kids. While it has classic game design, it’s super violent and shows a lot of skin. Sounds like my type of game!

19
Jan

espion4ge2009releases

Now that 2008 is over, it’s time to start thinking about 2009. I personally thought that 2008 was a fantastic year for gaming, and when I look at what’s on the horizon for 2009, I’m less excited. There are far too many sequels that I suspect won’t live up to their predecessors like Resident Evil 5, Bionic Commando, Bioshock 2, etc. I’m not really a fan of the Halo universe (I always seem to fall asleep when I play any of the campaigns) so Halo Wars & Halo ODST are out. Final Fantasy XIII and Diablo III would make my list, but I don’t know if they are even guaranteed 2009 releases. So what’s left? Hit the link to see what I’m most interested in for 2009 (in no particular order – well, maybe chronological).

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