Posts Tagged ‘BlazBlue’
09
Dec

360holiday2009p3

One of the Xbox 360′s strongest features compared to other consoles is its multiplayer gameplay, which can probably be attributed to the Live infrastructure. It is thus not surprisingly to see strong multiplayer games on this system. For today’s awards, I will be discussing the best multiplayer games released this year, and the one better than the rest.

I will also be discussing the best new IP and best sequel of the year. It’s good to see that in 2009, there were nearly an equal number of good new IPs and sequels. The moment we begin seeing only sequels releasing and new IPs no longer developed is the moment the game industry stops advancing. It’s easy to support sequels since you know what you’re getting yourself into, but this year was perhaps the year with the largest number of development studios shutting down. Continue to take a chance by supporting new IPs – the developers need this type of support to stay in business and come up with new and exciting games to push our industry forward!

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07
Dec

360holiday2009p1

It’s that time of the year again…as 2009 draws to a close and the holiday season is upon us, cmfl3x and I decided that we wanted to do our own “Leveling Down” gaming awards for 2009 where we choose winners in several categories for Xbox 360 games that have been released in 2009. At the same time, we also wanted to preserve the holiday shopping guide that Leveling Down produced last year but felt that the awards and the shopping guide were too similar.

Instead of separate 2009 awards and holiday shopping guide posts, we’ve decided to combine them this year into one. Every game we’ve nominated within our awards are games worth considering for the holidays, but at the same time, we’re also declaring the winner. Consider the awards as, if you can only buy one game from the nominees of the category, buy the winner. But if you are further interested in other games from the category, you should definitely pick them up as well as they have aspects that all make them worth considering. Game boxes have been provided for all nominees, and all of them link to Amazon, our gaming retailer of the year due to not only their ridiculous gaming deals, but their constant vigilance in price matching practically all competitors.

Our 2009 awards/shopping guide will span all week, with cmfl3x and me alternating posts and writing about a few categories each day. This will culminate on Friday when we both share our own nominations for Game of the Year, and our picks for Game of the Year. I will kick things off today with three categories: 2009′s Best Fighting Game, Best Role Playing Game, and Best First Person Shooter for the Xbox 360.

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17
Aug

blazblueragnajin

While Blazblue doesn’t have a good automatching system, it has several features that I applaud.

1) Quarter matches for up to 6 players
Quarter matches are already kind of a given, in this day and age for online fighting games but it’s definitely nice that it’s here. The only tricky thing is joining a room before a game starts since once a game is already in play, you can’t join and it basically means you have a 5 second window to join a room.

2) Disconnects listed on player profile
For a while, Street Fighter IV didn’t list disconnects in a player’s record. Thus, when they’re close to losing a match, they simply reset their console to avoid either getting a loss, or simply just to prevent you from getting a win. A later patch put the disconnect % in, but I’m glad that BlazBlue has it in from the start. Listing a player’s disconnects helps to dissuade players from disconnecting, since you don’t have to play people with high disconnect %’s.

3) No “ranking down” upon losing
In Street Fighter IV, if you lost a match against someone at your level or lower, you would lose a relatively signficant amount of points to your ranking. This would in turn contribute to high level players disconnecting if they’re about to lose to lower level ones, or higher level players just not wanting to play lower level ones at all since they practically gain nothing if they win, but lose a lot if they lose. In BlazBlue, you can never go down in ranking, so if you’re a high level player and lose to a level 1, you lose nothing. At the same time, the level 1 player that defeats the high level player gets a lot more points and moves closer to his true level. So in a sense, the ranking in BlazBlue is accurate because it takes into combination skill and experience and should be the way to go for all fighting games.

4) Hidden character selections
I wish this was done more often in online fighting games. In games such as Street Fighter IV, in a ranked match one player will often try to wait until the other player has chose which character to be and then he chooses a character to counter that player. In a sense, the player that picks second always has the advantage, and I always felt it was unfair. Well, in BlazBlue, when you choose a character to play for online, it won’t show you who the opponent has picked until after you’ve both selected – then it displays the matchup. Genius and fair.

Of course, BlazBlue’s online isn’t perfect – I’m not a fan of awarding ranked points during player matches or the lack of real matchmaking (you have to try to join rooms), but it makes several strides forward in how online fighting games should be. And maybe this is specific to me, but when you want to start playing as a new character, you’re stuck with your “high ranking’, so it’s hard to find decent matches. Lower level players think my level is too high, so they just kick me from rooms even though I’m trying a new character, and higher level players try fighting my new character once before kicking me thinking I suck. I wish I could just reset my rank back to 1 given I can’t rank down, but I guess I still prefer the ranking system here than in Street Fighter IV.

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12
Aug

marvel2screen

For the record, I loved the game back in college when my buddies and I spent hundreds of hours playing it on the Dreamcast. In fact, we loved playing all of the versus games back in college, but back then, we were all just college kids playing for fun and there were always a lot of us to play with so there was a ton of variety in our matchups.

Now that Marvel vs Capcom 2 has been released on the 360 and is getting pretty good reviews (unlike King of Fighters XII, which is apparently getting destroyed in reviews), I’m considering purchasing it. I downloaded the demo to check it out, and it features just 2-player offline combat with six characters. Not really enough to be a game, but enough to see how the engine holds up in this new generation of TVs and I will say that it looks fine. The gameplay is really frenetic though, and I’ve forgotten how over the top it was with air combos into supers and all that.

The reason I’m most interested in the game is nostalgia. I loved the Marvel vs. Capcom fighting game universe that Capcom created, and enjoy playing with characters like Jill, Omega Red, and several of the X-Men. It’s disheartening to see that of the 50 or so selectable characters, only a small fraction of that number is actually considered playable at a competitive level. So while I want to reminisce with characters I enjoy, if I were to play the game long enough, all I’d probably end up seeing are Magneto, Cable, Storm, and Sentinel. This game is 9 years old – and it’s pretty much established already. At this point, if I want to invest enough into the game, I will have to either figure out a way to beat Magneto’s infinite with my low-tier characters, or learn to play Magneto myself. Not a huge fan of either decision. Blah…

But it’s only $15 right? Hrm, even after writing this, I’m still on the fence. Maybe I should get through BlazBlue first before picking up another fighting game. And maining Carl Clover is certainly helping with the possible transition to Marvel vs Capcom 2.

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05
Aug

blazblueimp

My brother was in the NYC Chinatown arcade this past weekend, and noticed that the Street Fighter IV cabinets were practically empty while players were crowded around the Tekken 6 and BlazBlue cabinets. I’m a little surprised to hear that myself, but if BlazBlue is popular in the arcades, then it obviously has something going for it. This game is basically the sequel to Guilty Gear, with interesting character design, great presentation, memorable rock music, and a deep fighting engine. It’s a great fighting game if you’re willing to take the time learn it.

Before buying the game, I was reading impressions from different buyers of the games and everyone practically loves it. Even casual players were gushing compliments about the game and I found the character designs interesting so I jumped in. I told my brother I picked it up and the first thing he said was, “Wow – you know that it’s a pretty difficult game right?” After playing it for hours now, I have to agree. It’s more difficult than Street Fighter IV. I’m guessing this may be due to us playing Street Fighter games for over a decade now, making Street Fighter IV quite intuitive. But BlazBlue is something else. It’s safe to say that this is NOT a good game for fighting game newbies to pick up, as cool as it may seem. I’d even go so far as to recommend Street Fighter IV for fighting game newbies over this one. BlazBlue is very offensive oriented, with lengthy combos, air juggles, and traps and penalties for blocking too much. It’s almost like a cross between Street Fighter IV and Marvel vs Capcom 2, blending some of the simpleness of the former with the craziness of the latter.

The selection of 12 characters in the game seems meager, but each one plays very uniquely so it’s not like half of them are shoto characters. Sadly, I’d go so far as to say that some of the characters are a bit overpowered, and it’s probably why they’re used so often online. There are four attack buttons: a light, mid, and strong attack and a Drive attack button. The Drive button is what completely differentiates each character, as it functions quite differently depending on the character’s unique trait or weapon. For example, one character uses the Drive button to control his mech that accompanies him, similar to a helper in the Marvel vs Capcom games. Another character uses the D button to control wind, altering the direction that the players move on screen. A third character uses that D button for special attacks that allow him to steal life from the opponent. The list goes on. All in all, very drastic differences in how each character plays based on their Drive ability.

BlazBlue’s online is better and worse than Street Fighter IV’s online. On the better side, it allows for 6 player rooms for Player matches, allowing groups of buddies to “quarter match” it up, something drastically missing in Street Fighter IV. In the ”meh” side, you have a ranking level based on experience tied to both Player Matches and Ranked Matches. So even if you were to just play Player Matches, you would still level up. There’s a “Trueskill ranking” as well, and perhaps that is what is used for Ranked Matches but I’m not sure. I’m not a fan of any sort of “rank progression” based on unranked games, as it defeats the purpose, but it’s not a deal-breaker. What kind of sucks is when you play someone in a ranked game, both player’s stats for both ranked and unranked matches are displayed, which again, annoy me since unranked should just be that: unranked and not counted in any way. And on the bad side, it seems to take quite a long time to find ranked games, especially so if you’re just looking for  a match in the low ranks. It looks like now that the game has been out for over a month, not many low level players are left in the game but that seems to be the case with many hardcore fighting games. I do miss Street Fighter IV’s auto-matchmaking mode where you could play while waiting to get matched up.

While I believe BlazBlue to be a great fighting game, the only issue I have is that the game is perhaps too tough for me. However, my brother is starting to dig it as he’s been devoting time to understanding the nuances of the game and he’s been helping me get better too. I’m lacking in so many fighting game fundamentals that it helps considerably when he is able to go over my character’s moveset and tell me what’s good for poking, what should be my bread and butter attacks, etc. I’ve never been able to figure that stuff out on my own but I’m thankful that he’s around so I’m catching onto the game. If I were just playing this by myself, it would probably already be thrown back onto the shelf by now! So I guess I can conclude my impressions of the game as this: if you’re willing to devote your time to learning this game, you won’t be sorry as it has practically everything a serious fighting game fan could want: interesting characters, top-notch presentation, and a functional and lag-free online mode.

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22
Jul

[youtube=http://www.youtube.com/watch?v=9fWvub_WBho]

After recently picking up BlazBlue, I decided to go check out the Achievements available for the game. While I’ve sort of given up on trying to earn Achievements hardcore, I like to see how the developers envision we should play the game. And look at one of the Achievements I found for BlazBlue:

blazblueachievement

Pretty amusing reference to the Karate Kid and definitely one of my favorite songs from the era. Of course, it’s only really good when paired with the Karate Kid movie footage of the tournament – which I have conveniently included here. Keep your sound on to experience the full power of the video!

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20
Jul

After having pretty much sold off most of the mediocre games in my backlog, I proceeded to replay BioShock. Having beaten that, I honestly didn’t know where to turn to next. Part of me was thinking, maybe I can replay Oblivion, since I just picked up the Game of the Year edition with the extra content that I never got to see when I played the original release. I got a bit nervous though about really getting into that timesink, so I decided to tear off the shrinkwrap on Pure and give that a spin. It’s a decent game, but whether it has enough for me to beat the entire game I’m not sure.

At the same time, I started playing the Survival modes in my recently reacquired copy of Left 4 Dead on the 360, and have had a great time there and want to keep continuing it until I can get the Gold time on all the levels. In contrast to my enthusiasm for Survival, the Versus mode is just terrible. While there’s new maps to play Versus on, I tried playing with a buddy and the lack of any sort of matchmaking or stat tracking really drags it down.

The amount of time it takes to even join a Versus game with your friend(s) can be like 15 minutes, as each of you frantically tries to join a game in the lobby and invite the other before the room fills up and you both can be on the same team. And if you’re playing with randoms, it’s definitely not fair at all when you get paired with split screen teammates that don’t even use mics. If it’s one thing that I wish for in the sequel this fall, it’s a Halo/Call of Duty like matchmaking and stat-tracking system that allows you to play on the same teams as your friends and also level up so that when you play in random public games, the teams are more balanced. There isn’t even functionality to start a Public Versus game so you can invite your friends right away before the room fills up – instead it’s all on the server side whether you are forced to create a new game or join an existing one.

On a brighter note though, I tried out the Battlefield 1943 demo and liked it so much that I ended up buying it. I guess I’ll be playing that for my adversarial online gaming and stick with just Survival in Left 4 Dead. And finally, of course there’s BlazBlue, the game that I thought I would devote the next couple of months to getting competitive at before Left 4 Dead’s Survival mode and Battlefield 1943 started crowding my gaming time. But after the drought for the past couple of months, I guess this is only a good thing…

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17
Jul

 mvc2

Looks like this month is the biggest 2D fighting game month of the year, and that’s saying something considering Street Fighter IV’s console release back in February kicked off the year. Why is July 2009 so significant for 2D fighting game fans on the 360/PS3?

07/01: BlazBlue: Calamity Trigger Limited Edition
07/21: King of Fighters XII
07/29: BlazBlue: Calamity Trigger Regular Edition
07/29: Marvel vs Capcom 2

I was on the fence about purchasing the recently released BlazBlue: Calamity Trigger. While it’s scoring highly in reviews, I know that deep down I’m just not a hardcore fighting gamer. I tried for a couple months to get competitively good at Street Fighter IV, but as I expected, I just didn’t have enough patience or drive to learn it. And if Street Fighter can’t get me to want to play competitively online, can anything else?

Still, I like the fresh start that BlazBlue will give me: completely new characters so I won’t be stuck with a shoto or fighting shotos, a fresh new combat system to learn, and while 12 characters seems like a meager list to choose from, it should allow me to learn the game a lot quicker so it’s a boon in a sense. I am also digging the artistic style to the game – reminds me a little bit of Darkstalkers but of course this game is running on the Guilty Gear engine.

After reading Sirlin’s Playing to Win though, I was inspired enough to buy BlazBlue. Maybe this game will be the 2D fighting game that I can actually get into and excel at. Or if anything, it’ll at least be another game my younger brother can come kick my butt in when he visits next month.

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