Posts Tagged ‘Final Fantasy X’
21
Jun


Final Fantasy X’s Tidus & Jecht square off once again in Dissidia: Final Fantasy.

Not owning Metal Gear Solid: Portable Ops when I picked up my new PSP with Metal Gear Solid: Peace Walker, I instead spent my “honeymoon” phase with my new PSP playing Dissidia: Final Fantasy. I’ve spent several hours playing the game on my commute to and from work lately, but I think I’ve played enough at this point that I’m ready to move onto a new PSP game. Read on for my thoughts on what this game is all about and whether it’s good or not.

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17
Mar


Final Fantasy XIII’s most notable innovation is its combat system

I started Final Fantasy XIII last week and have played a good 10 hours into it (after eight hours I’m already on disc 2 of 3?). To be honest, I’ve had a tough time trying to get myself to sit down and play through it, as I’ve been on a Modern Warfare 2 frenzy and have actually spent more time playing Modern Warfare 2 than Final Fantasy XIII over this past week. Still, 10 hours is a pretty good amount of time to spend on this game to share some initial impressions. When I think about it, this entry is practically long enough to be more of a review on it, but read on for my lengthy impressions of the game. A review may follow once I’ve completed it (and it’ll most likely be shorter than this entry).
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22
Feb


If you want to tackle all of the missions in Burnout Paradise, you will have to drive to them.

I’m still in the middle of BioShock 2, so I’m going to kick this week’s gaming entries off with a gaming topic that I’ve been wrestling with for a while now: “open-world” sandbox gameplay design. It seems like it’s getting more and more popular these days, and while I may be in the minority for this, I don’t think I am a fan. Grand Theft Auto III made sandbox gameplay popular, and ever since then, we’ve seen several games in the last few years implement this “feature’ from Burnout to Halo. The addition of basically being forced to travel everywhere to actually start a mission certainly makes a game longer, but does it make a game more enjoyable?

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