
Bungie has long been famous for being able to create and recreate “30 seconds of fun” and has made that mantra the basis of all of the Halo games thus far. Firefight Mode, unique to the new release ODST, takes that mantra and applies it to a cooperative survival mode. It presents so many gameplay options that we decided to give it its own post. How does it stack up to previous survival modes found in Gears of War (Horde), Call of Duty (Nazi Zombies), and Left 4 Dead (Survival)?
Firefight definitely isn’t a perfect experience, but I prefer it to all 3 of the above. The basic premise: 1-4 players hold out against waves of Covenant troops until they are all dead. The major difference between Firefight and other survival modes is that everyone has a shared pool of lives and ammunition. You can’t “buy” weapons, ammo drops are relatively few and far between, and if you have a weak link, it will bring the whole team down by using up all of your lives.
Yet this is precisely why I love Firefight: you have to work together or die. That’s true for Left 4 Dead as well, but in Survival mode, things got so insane so quickly that it was tough to really have a plan. But Firefight rewards methodical teams (though aggressive teams can be successful as well). You also earn extra points by chaining kills and for kill streaks, so it pays to stay alive as long as possible and to be efficient. Sharing ammo also works very well too, it encourages a lot of team play and communication since you need to let the carbine expert know where they can pick up ammo etc.
I also like how Firefight handles progressive difficulties. Most people are familiar with the “skulls” from Halo 3 that introduce extra levels of difficulty. Firefight is broken up into three divisions: Sets, Rounds, and Waves. Each Round consists of 5 Waves and 3 Rounds make up a Set. Even though the game never ends, as far as I’m concerned every team’s goal should be to finish the 4th Set.
There is a logical progression to the addition of difficulty skulls in the game. Each Set has the same number of rounds, and each round is associated with a certain skull. Round 1 always has “Tough Luck” activated, Round 2 adds “Catch!”, and Round 3 adds the gameplay changing “Black Eye”. Round skulls reset at the beginning of each set, but after the first set, new skulls are permanently added: “Tilt” in Set 2, “Famine” in Set 3, and “Mythic” in Set 4. So by the time you reach the 3rd round of the 4th set, you will be playing with all 6 of the main Firefight skulls on: Double health enemies with bullet deflecting shields will be throwing extra grenades and dodging yours while you need to punch them to regain health as they drop weapons with limited ammo! (This is why I consider Firefight “complete” after the 4th set, plus you’ll get an achievement on heroic difficulty or above).
I find the 3rd round of any set the most fun, because “Black Eye” forces you to melee enemies to regain health. That really changes the way you have to play the game, and forces you to get your hands dirty instead of sitting back in relative safety, which I find to be a huge adrenaline rush. There are 8 different maps to play on, each with their own unique chokepoints and advantages/disadvantages for your team, and they all are pretty fun in their own right (some involve fighting Wraiths/Banshees to up the difficulty).
The biggest drawback to Firefight is that it can get pretty draining, it can take upwards of 2 hours (or more) to complete 4 sets, or you can do it in an hour if you’re efficient. I haven’t even gotten around to all 8 of the maps yet, and I’ve already put 6-7 hours into Firefight. It’s draining in a bad way - by the time you get to the 3rd or 4th set, you are exhausted and that makes you careless. I guess that makes it even more like a true survival game…but I might just be getting too old for that kind of stuff. Also, if you don’t have good teammates, the game can be a real drag, so make sure you play with people who you work well together with. Lucky for me I have a solid team!
I’ve already played this more than I played Horde and Survival combined, and in an hour or two I will knock Nazi Zombies off the list as well. We’ll talk about the single player campaign tomorrow, but as far as I’m concerned, if you like Halo gameplay in general, Firefight mode by itself will warrant purchase consideration. When your whole team is out of lives and is depending on you to take down 5 brutes by yourself to complete a set, you’ll feel like a real Orbital Drop Shock Trooper.