Posts Tagged ‘Marvel vs. Capcom’
08
Dec

360holiday2009p2

Rounding out our main categories, today we will be looking at Best Action/Adventure, Music, Real-Time Strategy and XBLA games. Looking at the list of titles from this year, there were a surprising number of good action/adventure games out this year, and even though neither of us owns a PS3, you can’t talk about action/adventure in 2009 without mentioning Uncharted 2. I’m glad I didn’t have to nominate that game though, since that would probably have made for some tough decisions. Music games, on the other hand, seemed to take a step backwards, or maybe we are just getting sick of them. Meanwhile, Live Arcade continues to put out good titles worth taking a look at.

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07
Dec

360holiday2009p1

It’s that time of the year again…as 2009 draws to a close and the holiday season is upon us, cmfl3x and I decided that we wanted to do our own “Leveling Down” gaming awards for 2009 where we choose winners in several categories for Xbox 360 games that have been released in 2009. At the same time, we also wanted to preserve the holiday shopping guide that Leveling Down produced last year but felt that the awards and the shopping guide were too similar.

Instead of separate 2009 awards and holiday shopping guide posts, we’ve decided to combine them this year into one. Every game we’ve nominated within our awards are games worth considering for the holidays, but at the same time, we’re also declaring the winner. Consider the awards as, if you can only buy one game from the nominees of the category, buy the winner. But if you are further interested in other games from the category, you should definitely pick them up as well as they have aspects that all make them worth considering. Game boxes have been provided for all nominees, and all of them link to Amazon, our gaming retailer of the year due to not only their ridiculous gaming deals, but their constant vigilance in price matching practically all competitors.

Our 2009 awards/shopping guide will span all week, with cmfl3x and me alternating posts and writing about a few categories each day. This will culminate on Friday when we both share our own nominations for Game of the Year, and our picks for Game of the Year. I will kick things off today with three categories: 2009’s Best Fighting Game, Best Role Playing Game, and Best First Person Shooter for the Xbox 360.

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14
Sep

marvel2imp

Even though LargeLobster and Jason both recommended against picking up the 360 version of Marvel vs Capcom 2 when it was originally released, I ended up going for it anyways since I realized there’s a trick for buying a Live Arcade game once for two different people. $15 total for my brother and me to have the game on each of our systems? I’ve bought worse I thought, so I pulled the trigger. After playing it a few rounds with my brother and seeing online, I think I’m already done with it and should have followed LargeLobster’s advice by simply breaking it out on the DC to relive my nostalgia, even with my lack of arcade sticks on the DC.

Here is what transpired over the two hours of my brother and me playing once we bought the game:
1. My brother and I gleefully pick all sorts of teams from the 56 characters and spar, reliving our nostalgia with various characters
2. We begin settling on main teams that we would use for online play – my team being: Omega Red, Cyclops, and Doctor Doom, and his being Amingo, Iceman, and Cable.
3. We continue playing with our main teams against each other for a while until I’m done being flattened by him and he feels confident enough to play unranked online.
4. He joins his first Player match against another player who also mains with Amingo, and gets taken out without the other player even losing a guy.
5. He joins another game with several people in the room, and we witness one guy who picks Magneto, Sentinel and Storm and practically gets a perfect against the other guy with just Magneto.
6. We leave the room, and turn off the game.
7. We don’t speak of Marvel vs Capcom 2 again.

In our little time playing the game, we didn’t notice any of the glitches that Jason mentioned - but of course, we never played it as competitively as Jason did (or does?). What was evident to me was that I was along LargeLobster’s mindset: the game is just too ridiculously crazy. It’s too fast, there’s too much stuff going on, and then the game is over. Maybe in my youth, I would have kept up better, but now I feel like an old geezer trying to not only attack the opponent, but throw out my assist characters, deal with the opponent’s assist characters, air combo, throw supers, etc. My brother fared better due to his innate fighting game skill, but even he seemed to indicate to me that this was one game he didn’t have the patience to get competitive with.

I guess this game’s “re-release” really appeals to two groups of people: those that were competitive players of the game in the first place, and those that just love the characters and want to play for fun. It’s when the two sides meet that things get ugly – and now they can meet thanks to online play. For us, we were opened up to the hardcore side immediately, scaring us away from the game potentially for good. My nostalgia with Marvel vs Capcom 2 is over, brutally destroyed by Magneto. There are people that have played this game for almost a decade!

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12
Aug

marvel2screen

For the record, I loved the game back in college when my buddies and I spent hundreds of hours playing it on the Dreamcast. In fact, we loved playing all of the versus games back in college, but back then, we were all just college kids playing for fun and there were always a lot of us to play with so there was a ton of variety in our matchups.

Now that Marvel vs Capcom 2 has been released on the 360 and is getting pretty good reviews (unlike King of Fighters XII, which is apparently getting destroyed in reviews), I’m considering purchasing it. I downloaded the demo to check it out, and it features just 2-player offline combat with six characters. Not really enough to be a game, but enough to see how the engine holds up in this new generation of TVs and I will say that it looks fine. The gameplay is really frenetic though, and I’ve forgotten how over the top it was with air combos into supers and all that.

The reason I’m most interested in the game is nostalgia. I loved the Marvel vs. Capcom fighting game universe that Capcom created, and enjoy playing with characters like Jill, Omega Red, and several of the X-Men. It’s disheartening to see that of the 50 or so selectable characters, only a small fraction of that number is actually considered playable at a competitive level. So while I want to reminisce with characters I enjoy, if I were to play the game long enough, all I’d probably end up seeing are Magneto, Cable, Storm, and Sentinel. This game is 9 years old – and it’s pretty much established already. At this point, if I want to invest enough into the game, I will have to either figure out a way to beat Magneto’s infinite with my low-tier characters, or learn to play Magneto myself. Not a huge fan of either decision. Blah…

But it’s only $15 right? Hrm, even after writing this, I’m still on the fence. Maybe I should get through BlazBlue first before picking up another fighting game. And maining Carl Clover is certainly helping with the possible transition to Marvel vs Capcom 2.

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05
Aug

blazblueimp

My brother was in the NYC Chinatown arcade this past weekend, and noticed that the Street Fighter IV cabinets were practically empty while players were crowded around the Tekken 6 and BlazBlue cabinets. I’m a little surprised to hear that myself, but if BlazBlue is popular in the arcades, then it obviously has something going for it. This game is basically the sequel to Guilty Gear, with interesting character design, great presentation, memorable rock music, and a deep fighting engine. It’s a great fighting game if you’re willing to take the time learn it.

Before buying the game, I was reading impressions from different buyers of the games and everyone practically loves it. Even casual players were gushing compliments about the game and I found the character designs interesting so I jumped in. I told my brother I picked it up and the first thing he said was, “Wow – you know that it’s a pretty difficult game right?” After playing it for hours now, I have to agree. It’s more difficult than Street Fighter IV. I’m guessing this may be due to us playing Street Fighter games for over a decade now, making Street Fighter IV quite intuitive. But BlazBlue is something else. It’s safe to say that this is NOT a good game for fighting game newbies to pick up, as cool as it may seem. I’d even go so far as to recommend Street Fighter IV for fighting game newbies over this one. BlazBlue is very offensive oriented, with lengthy combos, air juggles, and traps and penalties for blocking too much. It’s almost like a cross between Street Fighter IV and Marvel vs Capcom 2, blending some of the simpleness of the former with the craziness of the latter.

The selection of 12 characters in the game seems meager, but each one plays very uniquely so it’s not like half of them are shoto characters. Sadly, I’d go so far as to say that some of the characters are a bit overpowered, and it’s probably why they’re used so often online. There are four attack buttons: a light, mid, and strong attack and a Drive attack button. The Drive button is what completely differentiates each character, as it functions quite differently depending on the character’s unique trait or weapon. For example, one character uses the Drive button to control his mech that accompanies him, similar to a helper in the Marvel vs Capcom games. Another character uses the D button to control wind, altering the direction that the players move on screen. A third character uses that D button for special attacks that allow him to steal life from the opponent. The list goes on. All in all, very drastic differences in how each character plays based on their Drive ability.

BlazBlue’s online is better and worse than Street Fighter IV’s online. On the better side, it allows for 6 player rooms for Player matches, allowing groups of buddies to “quarter match” it up, something drastically missing in Street Fighter IV. In the ”meh” side, you have a ranking level based on experience tied to both Player Matches and Ranked Matches. So even if you were to just play Player Matches, you would still level up. There’s a “Trueskill ranking” as well, and perhaps that is what is used for Ranked Matches but I’m not sure. I’m not a fan of any sort of “rank progression” based on unranked games, as it defeats the purpose, but it’s not a deal-breaker. What kind of sucks is when you play someone in a ranked game, both player’s stats for both ranked and unranked matches are displayed, which again, annoy me since unranked should just be that: unranked and not counted in any way. And on the bad side, it seems to take quite a long time to find ranked games, especially so if you’re just looking for  a match in the low ranks. It looks like now that the game has been out for over a month, not many low level players are left in the game but that seems to be the case with many hardcore fighting games. I do miss Street Fighter IV’s auto-matchmaking mode where you could play while waiting to get matched up.

While I believe BlazBlue to be a great fighting game, the only issue I have is that the game is perhaps too tough for me. However, my brother is starting to dig it as he’s been devoting time to understanding the nuances of the game and he’s been helping me get better too. I’m lacking in so many fighting game fundamentals that it helps considerably when he is able to go over my character’s moveset and tell me what’s good for poking, what should be my bread and butter attacks, etc. I’ve never been able to figure that stuff out on my own but I’m thankful that he’s around so I’m catching onto the game. If I were just playing this by myself, it would probably already be thrown back onto the shelf by now! So I guess I can conclude my impressions of the game as this: if you’re willing to devote your time to learning this game, you won’t be sorry as it has practically everything a serious fighting game fan could want: interesting characters, top-notch presentation, and a functional and lag-free online mode.

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17
Jul

 mvc2

Looks like this month is the biggest 2D fighting game month of the year, and that’s saying something considering Street Fighter IV’s console release back in February kicked off the year. Why is July 2009 so significant for 2D fighting game fans on the 360/PS3?

07/01: BlazBlue: Calamity Trigger Limited Edition
07/21: King of Fighters XII
07/29: BlazBlue: Calamity Trigger Regular Edition
07/29: Marvel vs Capcom 2

I was on the fence about purchasing the recently released BlazBlue: Calamity Trigger. While it’s scoring highly in reviews, I know that deep down I’m just not a hardcore fighting gamer. I tried for a couple months to get competitively good at Street Fighter IV, but as I expected, I just didn’t have enough patience or drive to learn it. And if Street Fighter can’t get me to want to play competitively online, can anything else?

Still, I like the fresh start that BlazBlue will give me: completely new characters so I won’t be stuck with a shoto or fighting shotos, a fresh new combat system to learn, and while 12 characters seems like a meager list to choose from, it should allow me to learn the game a lot quicker so it’s a boon in a sense. I am also digging the artistic style to the game – reminds me a little bit of Darkstalkers but of course this game is running on the Guilty Gear engine.

After reading Sirlin’s Playing to Win though, I was inspired enough to buy BlazBlue. Maybe this game will be the 2D fighting game that I can actually get into and excel at. Or if anything, it’ll at least be another game my younger brother can come kick my butt in when he visits next month.

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29
Apr

mvc2

Talk about making a lot of people happy. This may actually be a game I’ll purchase on Xbox Live! The game was announced earlier this week and it will be $15 on both Live Arcade and PSN – a steal compared to the astronomical prices for PS2/Xbox versions of the game since they went out of print. A PSN demo will be released tomorrow, but sadly, no Live demo has been announced. I guess the d-pad is really making the PS3 home to fighting games.

The game will feature online ranked matching as well as quarter match modes where 4 people can sit in a room to play and chat, something that was noticeably absent with Street Fighter IV. It will also have several graphics options – the original Dreamcast pixels or better filtering for a smoother look on HD tvs. Looks great to me.

I don’t know if I can go back to Marvel vs Capcom 2 after getting into Street Fighter IV, but my friends and I played that game in college for hundreds of hours so I may just pick this up for nostalgia alone. I guess it’s time to dust off my team of Cyclops, Omega Red, and Jill. Or maybe I’ll learn some new characters…because after all, there’s 56 of them!

Marvel Vs. Capcom 2 Confirmed With HD, Online Support, Demo Coming [Kotaku]