
The Dante’s Inferno demo has prompted me to determine why Western action-adventure titles don’t quite match up to the Eastern ones.
The Dante’s Inferno demo went live about a month ago, and I’ve been meaning to write up some impressions on that but haven’t had a chance to. The good thing is, now that I’ve completed Bayonetta, I was able to revisit the Dante’s Inferno demo again to see if any of my feelings on the demo have changed since playing Bayonetta. I started writing about it, but I found myself getting sidetracked from really writing completely about the demo, and instead I’ve divulged into analyzing Eastern versus Western game design. Read on for a little bit of my thoughts on the Dante’s Inferno demo, and a lot of my thoughts on Eastern versus Western game design philosophies for action/adventure games.
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